#include <command_sender.h>
◆ ShooterCommandSender()
| rm_common::ShooterCommandSender::ShooterCommandSender |
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ros::NodeHandle & | nh | ) |
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◆ ~ShooterCommandSender()
| rm_common::ShooterCommandSender::~ShooterCommandSender |
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◆ checkError()
| void rm_common::ShooterCommandSender::checkError |
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const ros::Time & | time | ) |
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◆ dropSpeed()
| void rm_common::ShooterCommandSender::dropSpeed |
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◆ getBackWheelSpeedOffset()
| double rm_common::ShooterCommandSender::getBackWheelSpeedOffset |
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◆ getDeployState()
| bool rm_common::ShooterCommandSender::getDeployState |
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◆ getFrontWheelSpeedOffset()
| double rm_common::ShooterCommandSender::getFrontWheelSpeedOffset |
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◆ getShootFrequency()
| uint8_t rm_common::ShooterCommandSender::getShootFrequency |
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◆ getShootMode()
| int rm_common::ShooterCommandSender::getShootMode |
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◆ getSpeed()
| double rm_common::ShooterCommandSender::getSpeed |
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◆ getWheelSpeedDes()
| double rm_common::ShooterCommandSender::getWheelSpeedDes |
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◆ raiseSpeed()
| void rm_common::ShooterCommandSender::raiseSpeed |
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◆ sendCommand()
| void rm_common::ShooterCommandSender::sendCommand |
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const ros::Time & | time | ) |
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inlineoverridevirtual |
◆ setArmorType()
| void rm_common::ShooterCommandSender::setArmorType |
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uint8_t | armor_type | ) |
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◆ setDeployState()
| void rm_common::ShooterCommandSender::setDeployState |
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bool | flag | ) |
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◆ setHeroState()
| void rm_common::ShooterCommandSender::setHeroState |
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bool | flag | ) |
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◆ setShootFrequency()
| void rm_common::ShooterCommandSender::setShootFrequency |
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uint8_t | mode | ) |
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◆ setSpeedDesAndWheelSpeedDes()
| void rm_common::ShooterCommandSender::setSpeedDesAndWheelSpeedDes |
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◆ setZero()
| void rm_common::ShooterCommandSender::setZero |
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inlineoverridevirtual |
◆ updateGameRobotStatus()
| void rm_common::ShooterCommandSender::updateGameRobotStatus |
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const rm_msgs::GameRobotStatus | data | ) |
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inlineoverridevirtual |
◆ updateGimbalDesError()
| void rm_common::ShooterCommandSender::updateGimbalDesError |
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const rm_msgs::GimbalDesError & | error | ) |
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◆ updatePowerHeatData()
| void rm_common::ShooterCommandSender::updatePowerHeatData |
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const rm_msgs::PowerHeatData | data | ) |
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◆ updateRefereeStatus()
| void rm_common::ShooterCommandSender::updateRefereeStatus |
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bool | status | ) |
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◆ updateShootBeforehandCmd()
| void rm_common::ShooterCommandSender::updateShootBeforehandCmd |
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const rm_msgs::ShootBeforehandCmd & | data | ) |
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◆ updateShootData()
| void rm_common::ShooterCommandSender::updateShootData |
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const rm_msgs::ShootData & | data | ) |
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◆ updateSuggestFireData()
| void rm_common::ShooterCommandSender::updateSuggestFireData |
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const std_msgs::Bool & | data | ) |
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◆ updateTrackData()
| void rm_common::ShooterCommandSender::updateTrackData |
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const rm_msgs::TrackData & | data | ) |
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◆ heat_limit_
| HeatLimit* rm_common::ShooterCommandSender::heat_limit_ {} |
The documentation for this class was generated from the following file: